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CD32 Gamer - 1995 - Issue 15.iso
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dictator.doc
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1978-01-13
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DICTATOR
--------
A game for two players (either human vs human or human vs computer).
The game consists of a map of Great Britain, divided into six regions. Each
region is further sub-divided into counties. The object of the game is to
take over and control as many counties as possible.
Principles:
Each player has control over everything that happens in the counties he
(or she) owns. A player can adjust the following factors in each of those
counties:
1. The number of military units to be stationed in that county.
Clearly, the more the better. But they cost money. Each military unit
costs 5,000 pounds. Also, it costs 500 pounds a month to maintain each
militrary unit.
2. Declaring war on a neighbouring county.
This is only wise if the number of armies in your county outnumber the
the armies in the county to be attacked. When the turn is finished, the
result of the war will be calculated. Who wins a war depends mainly on
sheer numbers of military units, but the popularity and value of the
counties also have an effect.
3. The industrial & agricultural tax rates.
Each county has statistics for the money it makes from both industrial
and agricultural output. You can choose how much of this you want to take
in taxes. You can set the tax rate at anything from 0% to 25%. Increasing
the tax rates gives you more money to to spend on your armies, but
(i) decreases your popularity and (ii) reduces the value of the county in
the long term.
There are more factors that result from the policies you set in your
counties:
Value: An overall guide of how successfull a county is. It depends on the
population of the county, it's level of industrial and agricultural
production, and the number of friendly neighbouring counties. The object of
the game is to own at least 70% of the total value of Britain.
Popularity: This depends on the value of the county and can be increased by
decreasing the tax rates or by adding large numbers of military units to the
area. If their are large numbers of unfriendly military units in
neighbouring counties, then this can have a negative effect on popularity.
If the popularity score of a county gets to around 30 or below, then the
people will rise up and kill the occupying armies. The opposing player will
then take control of the county (ie, a coup will take place). To the right
of the popularity score is a colon and another number. This mumber shows how
much the popularity has increased (or decreased) since the last turn.
Income: The amount of money gained from that county. This is directly
controlled by the setting of tax rates.
Instructions:
On the left half of the screen are a list of options, and on the right is a
map of Britain. Each option draws a map of Britain showing the current
state of the counties. For example, clicking on `Popularity Map' will show
you how popular the current regime in each county is. `Value Map' shows
the realtive value of each of the counties. `News' shows what has happened in
that county is the last turn. That is, whether there has been a war which has
now ended, a war which continues, a coup, or nothing at all.
In the top left corner shows information about the player whose turn it is
currently, ie, How much money he has left, how many military units he has, etc.
Also shown is the proportion of the Britain owned by the player. This should
initially be between 49% and 51%.
To see what the current situation in any county is at present, simply click
on that county on the map. All the counties statistics will then be
displayed. If the county is one that you own, you will also be able to adjust
some of the statistics. To do this, follow this procedure:
To increase or decrease the number of military units, just click on the
appropriate [+] or [-]. Similarly for the tax levels. Note that the new,
adjusted rates are enclosed in square brackets [] to the right of the old
figure. To decare war, click on the [*] in the top left-hand corner next to
`war'. You will then be invited to click on a county to declare war on. You can
only declare war on neighbouring counties, and of course, only on counties
owned by the other player. To cancel a war simply click on the county itelf.
When a county changes who it is at war with, the new county will be in square
brackets. Note: When removing military units from a county, you will only get
4,000 pounds for them instead of the 5,000 pounds that it cost to buy them.
After a player has finished adjusting his counties, Click on `End Turn'. When
both players have done this, the results of their policies will be worked out.
Any wars that have been declared will be simulated, and you will be informed of
the winner (if any). The game then continues with the next turn.
It can be very advatangous to caputure an entire region. A player who does this
is entitled to more money for every turn that he countinues to hold it. Here is
a list a rewards for capturing a region:
Region Counties Reward
------ -------- ------
SCOTLAND 6 20,000
NORTH 5 20,000
WALES 4 15,000
MIDLANDS 6 25,000
SOUTH WEST 4 15,000
SOUTH EAST 7 25,000
Note: All of the main options only draw maps showing the situation in each of
the counties at the beginning of the current turn. That is, if you suddenly
increase the number of military units in a county, then this will not be shown
on the `milirary units map' until the next turn. Also, each player is not
shown the updated statistics in countries he does not own. The reason for this
is simple: Otherwise, player two would have an unfair advantage beacuse he would
be able to see player one's policies beore deciding his own.
To keep the game fair, therefore, in two player mode, it is necessary for the
player who isn't having his turn to not watch the player who is.
In one player mode, this is not a problem, as the computer blanks the screen
while it has it's turn, and then selects `End Turn' automatically.
When a player controls 70% or more of the total value, the game is over. You
will be shown the final map, however, and will be able to examine the `final
state of the counties' if you so wish. To exit, you will have to select `End
Game'.
Hints:
1. Avoid leaving poorly defended counties near unfriendly counties with large
numbers of military units, especially if the county is of high value.
2. Counties that do not have any unfriendly neighbours (a) will be more
successful economically and (b) reduce the need to keep them well defended, as
they cannot be directly attacked.
3. Spend ALL your money each turn on as many soldiers as you can.
4. Very popular counties (ie popularity 50%-60%), will enable you to put up the
taxes very high (ie 15%-20%), without too much trouble.
5. When you capture a county, it will have no soldiers in it at all. You will
therefore need to protect it immediately to stop your opponent re-taking it.
Files
-----
The following Files should be included (all in the `Dictator' drawer)
Dictator.PRG (program)
Dictator.info (icon)
Dictator (batch file to load from workbench)
Dictator.Doc (This document)
Dictator.Doc.info (Document's icon)
Dictator.Dat (Very Important: Graphics Data for the map of Britain)
IconX Should be in C: directory for program to load from workbench
Note: Program might not work if the current directory is not this disk.
Author
------
Steven Pugh
5 Overton Close
Sundorne
Shrewsbury
Shropshire
England
SY1 4TF
Typed by me on 13th August 1991.